Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Physical Stability

Source Galactic Magic pg. 79
Classes Mystic 3, Technomancer 3, Witchwarper 3
School abjuration
Casting Time 1 standard action
Range touch
Targets one willing or unconscious creature
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

Description

Drawing upon the order and stability of the lawful outer planes, you stabilize a creature's form with a touch. The target gains a +2 circumstance bonus against transmutation spells and effects. Physical stability counters baleful polymorph and polymorph, and it counters and negates fluidity of form. If you cast physical stability on a creature already under the effects of a transmutation effect, you can try to dispel one transmutation effect affecting the target. If you do, attempt a dispel check (1d20 + caster level) with a DC equal to 11 + the caster level of the transmutation effect to end the effect.

Physical Stability, Mass

Source Galactic Magic pg. 79
Classes Mystic 5, Technomancer 5, Witchwarper 5
School abjuration
Range close (25 ft. + 5 ft./2 levels)
Targets up to one creature/level, no two of which can be more than 30 ft. apart

Description

This spell functions like physical stability, except as noted above.